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Light ID
+
-
Light type
Direct
Point
Spot
Azimuth direction
Elevation direction
Color
Position x
Position y
Position z
Color
Decay
0
1
2
Target Distance
Position x
Position y
Position z
Azimuth direction
Elevation direction
Color
Decay
0
1
2
Target Distance
Cone out
Cone in
Ambient type
Skybox + Irradiance
Ambient
Hemispheric
Main ambient color
Upper color
Lower color
Azimuth direction
Elevation direction
Diffuse type
Lambert
Toon
Color
Texture Intensity
Toon Threshold
Specular type
Phong
Blinn
Color
Shininess
Enable Parallax Occlusion Mapping
Parallax scale
Enable PBR
PBR metallic
PBR roughness
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